Extra Credits

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ZusammenfassungEpisoden+ Streaming-Link hinzufügen
Erstausstahlung: 2010-07-29Dauer: 10 MinStatus: Continuing
Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. (Quelle: thetvdb.com)

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Episoden

Season 18 (anzeigen/ausblenden)
5 3D NPCs Please - Adding Depth to Character2020-02-19
4 Introverts and the Industry - Building Better Spaces2020-02-05
3 Playing the Villain - Being Good at Being Bad2020-01-29
2 Should You Play the Classics? - Why Game History Matters2020-01-22
1 Escort Missions - Dragging Dead Weight2020-01-15

Season 17 (anzeigen/ausblenden)
55 Because Games Matter - Jacob's Story2019-12-25
54 Because Games Matter - Victoria's Story2019-12-18
53 Because Games Matter - J.J.'s Story2019-12-11
52 Imposter Syndrome - Fake It Till You Make It2019-12-04
51 Loading Screens - The Waiting Game2019-11-27
50 Credits are not "Extra" - Why Game Credits Matter2019-11-20
49 Get Hired: Portfolio Design - How to Build a Portfolio2019-11-13
48 Game Jam Showcase #5 - Passage2019-11-06
47 The Perfect Horror Protagonist - Writing a Character for Fun & Terror2019-10-30
46 Reciprocity in RPGs - How to Share the Spotlight2019-10-23
45 Did Level Scaling Break Games? - Leveling in Open World Design2019-10-16
44 The Kobayashi Maru - No-Win Scenarios in Games2019-10-09
43 User Generated Content - The Upsides and Pitfalls to Level Editors2019-10-02
42 The Real Core Loop - What Every Game Has In Common2019-09-25
41 A Rebuilding Year - Navigating the Ups and Downs of Creative Careers2019-09-12
40 Content Curation - Why Digital Game Stores Are So Selective2019-08-28
39 The Prisoner's Dilemma - The Game Theory of Decision-Making2019-08-21
38 Learning to Play Magic #5 - The Psychology of Magic: The Gathering2019-08-15
37 Diegetic UI - Realistic, or Distracting?2019-08-14
36 Learning to Play Magic #4 - Building a Deck2019-08-08
35 Game Jam #4 Showcase - Theme: Connect2019-08-07
34 Mixed Success - Winning and Losing in Tabletop Roleplaying Games2019-07-31
33 Learning to Play Magic #3 - The Stack2019-07-30
32 Learning to Play Magic #2 - What's in a Color?2019-07-25
31 In Defense of Imagination - When to NOT Tell the Whole Story to Players2019-07-24
30 Learning to Play Magic #1 - Core Concepts2019-07-18
29 Letters to My Nephews #4 - Playing for the Long Game2019-07-17
28 Magic - Why We Play2019-07-11
27 The Disappointing Final Level - Making Better Endings For Better Games2019-07-10
26 Stop Normalizing Nazis - Socially Conscious Game Design2019-07-03
25 Bleed - Exploring Psychological Transference in Games2019-06-26
24 Save Scumming - The Game Design of Save Systems2019-06-19
23 The History of Roguelike Deckbuilders - From Playing Cards to CCGs and Beyond2019-06-12
22 Sticking to Your Guns - How the Doom and Dragon Quest Franchises Modernized2019-06-05
21 The Kuleshov Effect - Improving Character Interactions in Games2019-05-29
20 Comfortable Play - Respecting Boundaries in Tabletop RPGs2019-05-22
19 Game Celebrities - The Role of Game Devs in Pop Culture2019-05-15
18 Games You Might Not Have Tried #19 - Game Jam "Cycles" Edition!2019-05-08
17 Mental Health in Games - How We Can Do Better2019-05-01
16 Technical Debt - Improving the Production Pipeline2019-04-24
15 Using Narrative as Context - Balancing Gameplay and Story Elements2019-04-17
14 Google Stadia - Is Cloud Gaming For Real?2019-04-10
13 Games You Might Not Have Tried #20 - April 1st Edition!2019-04-01
12 RPG Character Sheets - Designing Gameplay Around Character Customization2019-03-27
11 The Importance of Not Playing Games - A Balanced Game Design Education2019-03-20
10 Mechanics Shaping Story - Re-examining the Core Gameplay Loop2019-03-13
9 Where Do Your Fortnite Dollars Really Go? - The Origin Story of Tim Sweeney2019-03-06
8 Games You Might Not Have Tried #19 - Tabletop You Might Not Have Tried2019-02-27
7 The Mechanics of Character Design - Analyzing the Design of Marvel Puzzle Quest2019-02-20
6 Destiny vs. Warframe - $500 Million in Free Marketing2019-02-13
5 The Meaning of Bandersnatch - The Philosophy of Free Will2019-02-06
4 Games You Might Not Have Tried #18 - Game Jam Edition!2019-01-30
3 Too Soon?!? - The Challenges of Early Builds and Game Demos2019-01-23
2 The Catharsis of Doing - Designing Emotionally Intense Experiences2019-01-16
1 Overwatch and Informational Audio - Sound Design in Games2019-01-09

Season 16 (anzeigen/ausblenden)
28 Because Games Matter - A Teachable Moment: Kingdom Hearts in the Classroom2018-12-19
27 Because Games Matter - MJ's Story: How Games Brought a Family Together2018-12-12
26 Episode 400! - Taking a Day2018-12-05
25 Games You Might Not Have Tried #17 - New Games to Learn From!2018-11-28
24 The GDPR - What It Means For You! (Developers AND Players!)2018-11-21
23 Tutorials That Don't Talk Down To You - Context Sensitive Design2018-11-14
22 Building Streaming Into Your Game - Designing Games for Observers2018-11-07
21 Games You Might Not Have Tried #16 - Spooky Scary Game Recommendations2018-10-30
20 Achieving Vicarity - Creating Livable Fiction2018-10-24
19 The New Player Experience - Hooks, Tutorials, Rewards2018-10-17
18 Aspirational Play - Adding a Sense of Wonder to Game Design2018-10-10
17 World of Warcraft Epidemiology - The Corrupted Blood Plague (And Why It Matters)2018-10-03
16 The Metaphor is Meaning - "Show, Don't Tell" in Game Design2018-09-26
15 The Joy of Losing - Learning to Have Fun Playing Games2018-09-19
14 Games You Might Not Have Tried #15 - September 2018 Edition2018-09-12
13 How Games Challenge Us - Empathy and Intuition in Puzzle Design2018-08-22
12 Gestalt - The Parts and the Whole2018-08-15
11 Steam: What Sells - What Steam's Player Numbers Tell Us About Game Genres2018-08-08
10 Don't Just Hire Your Fans - Creating a Good Design Team2018-08-01
9 Game Therapy - How Can Games Improve Mental Health?2018-07-25
8 Ma, The Space Between - Uncluttered Game Design2018-07-18
7 The Price of Randomness - Balancing RNG2018-07-11
6 The Three Pillars of Game Writing - Plot, Character, Lore2018-07-04
5 College E-Sports - Road to Glory?2018-06-27
4 The Content Conundrum - Why So Many Games Feel Generic2018-06-20
3 Games You Might Not Have Tried #14 - Mechs, Monsters and More!2018-06-13
2 Ladders and Team Games - Doing it Wrong2018-06-06
1 Blockchain Games - Can Blockchain Technology be a Game Mechanic?2018-05-30

Season 15 (anzeigen/ausblenden)
25 Choice Paralysis - Too Much of a Good Thing2018-05-23
24 The Digital Museum - Assassin’s Creed Origins Discovery Tour2018-05-09
23 Wolfenstein vs Call of Duty - The Need for “B” Games2018-04-25
22 Unpleasant Design - When Bad Design is Used to Hide Problems2018-04-18
21 Impractical Research - How Academia Can Make Better Games2018-04-04
20 Break Points - Balancing the Math with the User Experience2018-03-28
19 NieR: Automata - Sacrifice and the Meaning of Kindness2018-03-19
18 The Legality of Loot Boxes - Designing Ethical Lootboxes: II2018-02-28
17 The Loot Box Question - Designing Ethical Lootboxes: I2018-02-14
16 Why Do Games Cost So Much To Make? - AAA Game Budgets2018-01-31
15 Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing2018-01-24
14 So You Want To Be in QA - The Test Chamber2018-01-17
13 Hidden Game Mechanics: Design for the Human Psyche2017-12-20
12 DayZ - Tragedy of the Commons: The Game2017-12-12
11 Losing Player Trust - The Data Dilemma2017-12-06
10 The Warhammer License (Again) - Did Games Workshop's Gamble Work?2017-11-29
9 Big Huge Charity - Giving in the Games Industry2017-11-22
8 A Eulogy for Quintet - Melancholy and Wonder2017-11-15
7 Games You Might Not Have Tried #13 - Find New Games2017-11-08
6 The Pacing of PUBG - The Thriller Tension of Battlegrounds2017-11-01
5 Games You Might Not Have Tried: Horror - Find New Games for Halloween2017-10-25
4 One More Level - The Arbitrary Endpoint Trap2017-10-18
3 Prey: The Enemy Inside - Testing You Softly2017-10-11
2 The Problem with Power Fantasies - We're Not Always Right2017-10-04
1 The Anchoring Effect - Why Review Scores Matter2017-09-27

Season 14 (anzeigen/ausblenden)
25 PAX WEST 2017 Extra Credits Panel2017-09-20
24 Accessibility - The Curb Cut Effect2017-08-30
23 Keep Cutting - Sunk Cost Fallacy and Game Development2017-08-23
22 Game AI - Funtelligence2017-08-16
21 Marginal Mechanics and Red Herrings - Why So Weak?2017-08-09
20 Peace Games - Gaming for a Better Future2017-08-02
19 How Games Speak - Learn the Language of Design2017-07-26
18 Arts Funding - Helping Games that Help Us2017-07-19
17 Injustice 2: Trauma Survival - Harley Quinn's Greatest Fear2017-07-12
16 One Million Subs - Thank YOU for Supporting Extra Credits!2017-07-06
15 Getting Started as a Game Journalist - Practice, Prepare, and Pitch2017-07-05
14 Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning2017-06-28
13 Games You Might Not Have Tried #12 - Find New Console Games2017-06-21
12 Perversion Subversion - Examining Hentai Sensibility2017-06-14
11 The Legality of Using Your Data - Games of Tomorrow2017-06-07
10 Indie Advice - Fire Early2017-05-24
9 Why Do We Ship Buggy Games? - A Look Behind the Scenes2017-05-17
8 Lifestyle Games - The Play's the Thing2017-05-03
7 Localize Everything - Finding Hardcore Fans Worldwide2017-04-26
6 A Case for Cutscenes - Everything Old is New Again2017-04-18
5 Liminal Space - Incorporating Real Life into Games2017-04-14
4 The Auteur Myth - Lone Visionaries... and Their Teams2017-04-05
3 The Stress of Game Development - Tips for Survival2017-03-29
2 Politics in Games - All Media is Political2017-03-22
1 Co-Pilot Mode - Better Together2017-03-15

Season 13 (anzeigen/ausblenden)
25 De-Gamification - Flexibility to Play Your Way2017-03-08
24 TV You Might Not Have Tried - Check Out New Shows2017-03-01
23 Non-Professional Game Dev - The Joy of Making2017-02-22
22 Advanced Game Literacy - Finding Meaning in Games2017-02-16
21 Basic Game Literacy - Why It's Hard to Learn How to Play2017-02-08
20 Intro to UX Design - User Experience and You2017-02-01
19 Video Games and Gambling - When Does a Game Cross the Line?2017-01-25
18 Strategic Uncertainty - Keeping Strategy Games Fresh2017-01-18
17 Because Games Matter - How Video Games Saved My Life2016-12-21
16 Because Games Matter - Light in the Dark (Souls)2016-12-14
15 Because Games Matter - A Better Vision2016-12-06
14 Accretion - Design by Landfill: A Long Term Strategy?2016-11-30
13 MMO Economies - Hyperinflation, Reserve Currencies & You!2016-11-23
12 Letter to My Nephews #3 - This Is Your Story2016-11-17
11 Games You Might Not Have Tried #112016-11-09
10 The Most Fundamental Deceit - Horror and How Rationality Betrays Us2016-11-02
9 Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles2016-10-26
8 Overwatch and Asymmetric Level Design - What Makes the Maps Fun?2016-10-19
7 The PS4 Pro - Changing the Console Market2016-10-12
6 Letters to My Nephews #2 - Learning to Learn2016-10-05
5 Pokémon GO - Designing for Good (2)2016-09-28
4 Pokémon GO - Designing for the Real World (1)2016-09-21
3 Free-to-Play's MECHANICS are Great - Gwent, Blitzball, and the Mini-Game Revolution2016-08-31
2 Improving on Pokemon GO - Making Better Augmented Reality Games2016-08-24
1 Understanding the Fantasy - How to Shape a Game's Design2016-08-17

Season 12 (anzeigen/ausblenden)
25 Letters to My Nephews - Never Giving Up2016-08-10
24 Remote Development - How to Work Effectively from Long Distance2016-08-03
23 Games You Might Not Have Tried #10 - Find New Games2016-07-27
22 Games You Might Not Have Tried #9 - Find New Games2016-07-20
21 Classroom Metrics - Real World Case Study for Games in Schools2016-07-13
20 Revolution 1979 - How to Make a Documentary Game2016-07-06
19 The Power of Incentives - How Games Help Us Examine Our World2016-06-29
18 Backtracking and Level Design - Making a Way Out2016-06-16
17 The Warhammer 40k License - A Total Change of Strategy2016-06-08
16 The Copyright Dilemma - On Trademarks, Copyrights, and Patents2016-06-01
15 Legacy Play - Thoughts on the Vanilla WoW Server2016-05-25
14 Integrating Academia - Experimenting for Better Games2016-05-18
13 In Defense of Short Games - Worth Every Dollar2016-05-11
12 Enclothed Cognition - Do Character Outfits Affect Our Play?2016-05-04
11 The Casual Core Fallacy - Designing for Depth2016-04-28
10 Educating Game Designers - Too Much "Game" at Game Schools2016-04-20
9 The Division - Problematic Meaning in Mechanics2016-04-13
8 The Importance of Local Multiplayer - Seeing Eye-to-Eye2016-04-06
7 So You Want To Be an Animator - Building Your Career2016-03-30
6 Understanding the Witness - Mechanical Transference and You2016-03-23
5 What Does Tomorrow Look Like? - How We Envision the Future2016-03-16
4 Game Literacy: Games in Education - Should We Teach Game Basics?2016-03-09
3 The Lottery - Why People Favor Worse Odds2016-03-02
2 Games You Might Not Have Tried #8 - Find New Games2016-02-24
1 Why Aren't There Science Fiction Games?2016-02-17

Season 11 (anzeigen/ausblenden)
25 Why Are There No Good Video Game Movies2016-02-10
24 What to Look for in 2016 - Industry Developments to Watch - Extra Credits2016-02-03
23 Free to Play Laws - Can We Stop Predatory Practices2016-01-27
22 Still Skeptical of V.R. - Five Challenges for Virtual Reality2016-01-20
21 Information Density - How Mr. Robot Does a Lot with a Little2016-01-13
20 Game Writing Pitfalls - Lost Opportunities in Games2016-01-06
19 Propaganda Games - Sesame Credit - The True Danger of Gamification2015-12-16
18 Games You Might Not Have Tried - Winter 20152015-12-09
17 Where Does Your Console Come From? - Supply Chains2015-12-02
16 The Antihero - Can Games Create Antiheroes?2015-11-25
15 More Ways to Use Randomness - What is the Goal of RNG?2015-11-18
14 The Delta of Randomness - Can You Balance for RNG?2015-11-11
13 Destiny is Gaming's "Law & Order" - Video Game Comfort Food2015-11-04
12 Places of Horror - The Secrets of Scary Settings2015-10-28
11 Balancing an MMO Ecosystem - Getting a Mix of Player Types2015-10-21
10 Bartle's Taxonomy - What Type of Player are You?2015-10-14
9 Future Proofing Your Design - Looking at Hearthstone and Planning Ahead2015-10-07
8 Power Creep in Hearthstone - What It Teaches Us About Games2015-09-30
7 Frame Rate - How Does Frame Rate Affect Gameplay?2015-09-23
6 Romantic Dilemmas - How Witcher 3 Builds Character through Choice2015-09-16
5 Fallout Shelter - How a Casual Game Won Over Hardcore Players2015-09-09
4 Puzzle Break - Teamwork and Escape the Room Games2015-08-26
3 Progression Systems - How Good Games Avoid Skinner Boxes2015-08-19
2 Returning to WWII - Four New Approaches to War Games2015-08-12
1 A Generation of Remasters - Welcome Updates or Troubling Omens2015-08-05

Season 10 (anzeigen/ausblenden)
25 Speedrunning - Games Done Quick and Developer Tips2015-07-29
24 Procedural Generation - How Games Create Infinite Worlds2015-07-22
23 The New Future of Japan - The Auteur Movement2015-07-15
22 The Witcher III - Wild Hunt - Best Detective Game Ever Made2015-07-08
21 Advanced Social Curve Design - Empowering the Community2015-07-01
20 Intermediate Social Curve Design - Introducing Cooperation Rewards2015-06-24
19 Social Difficulty Curve - Easing Players into Communication2015-06-17
18 Exploration in Games - Four Ways Players Discover Joy2015-06-10
17 Force-of-Nature Villains - Giving a Face to Pure Evil2015-06-03
16 Rust - Representing Race in Games2015-05-27
15 Paid Mods2015-05-20
14 Hatred2015-05-13
13 On Classical Heroes2015-05-06
12 Understanding Your Player2015-04-29
11 Exit Points2015-04-22
10 Humane Design2015-04-15
9 Romance in Games2015-04-08
8 Awesome Per Second2015-04-01
7 Four Realistic Predictions2015-03-25
6 Asymmetric Play2015-03-18
5 Games You Might Not Have Tried #72015-03-12
4 The Fantastic2015-03-12
3 What Makes Us Roleplay?2015-02-25
2 No Gendered Mechanics2015-02-19
1 A Question of Empathy2015-02-12

Season 9 (anzeigen/ausblenden)
25 Launching! How to Market Your Game2015-02-04
24 Minimum Viable Product - How to Scope small and Start Right2015-01-28
23 Practical Rules - Setting (and Keeping) Goals2015-01-21
22 Basics - How To Start Your Game Development 2015-01-14
21 Snakes and Ladders2014-12-24
20 Mechanics and Tone2014-12-17
19 Global Games: Norway2014-12-10
18 How Games Scratch Your Multitasking Itch2014-12-03
17 How to Approach Game Difficulty2014-11-26
16 Interactive Video2014-11-19
15 Video Game Rating Systems2014-11-12
14 Shiver with Antici-pation2014-11-05
13 Horror That Lingers2014-10-29
12 Plan, Practice, Improvise2014-10-22
11 Digging Deeper2014-10-15
10 Big Bad II2014-10-08
9 Big Bad I2014-10-01
8 Shovelware2014-09-24
7 MMO Economies2014-09-17
6 Historical Games2014-09-10
5 Free to Play Is Currently Broken2014-09-03
4 First Move Advantage2014-08-27
3 Games You Might Not Have Tried: Humble Bundle2014-08-21
2 Randomness in Esports2014-08-13
1 Too Many Games2014-08-06

Season 8 (anzeigen/ausblenden)
25 How Far Have Games Come Since 2008?2014-07-30
24 Choices vs Consequences2014-07-23
23 Open World Design2014-07-16
22 The Waiting Game2014-07-09
21 Early Access2014-07-02
20 Why the Vita Failed2014-06-25
19 The Fighting Game Problem2014-06-18
18 Roguelike Returns2014-06-11
17 Minecraft Generation2014-06-04
16 Why Games Do Cthulhu Wrong2014-05-28
15 Education: Agency2014-05-21
14 Education: 21st Century Skills2014-05-14
13 Education: Responsive Learning2014-05-07
12 Education: An End to Fear2014-04-30
11 Candy Crush's Success2014-04-23
10 Comedic Games2014-04-16
9 Doing Free to Play Wrong2014-04-09
8 Net Neutrality2014-04-02
7 Designing for Youth2014-03-26
6 Collectable Games (Part 3)2014-03-19
5 Games You Might Not Have Tried: Cyberpunk2014-03-12
4 Quest Design (Part 2)2014-03-05
3 Quest Design (Part 1)2014-02-26
2 Simulation Sickness2014-02-19
1 Growing With Our Heroes2014-02-12

Season 7 (anzeigen/ausblenden)
25 Fail Faster2014-02-05
24 Affordances2014-01-29
23 The Magic Circle2014-01-22
22 Games You Might Not Have Tried: Collectable Games2014-01-15
21 The Good We Do2014-01-08
20 Incentive Systems and Politics (Part 3)2013-12-25
19 Incentive Systems and Politics (Part 2)2013-12-18
18 Incentive Systems and Politics (Part 1)2013-12-11
17 What Is a Game?2013-11-27
16 Community Management2013-11-20
15 Collectable Games (Part 2)2013-11-13
14 Collectable Games (Part 1)2013-11-06
13 Games You REALLY Might Not Have Tried2013-10-30
12 Spectacle Creep2013-10-23
11 Competitive Storytelling2013-10-16
10 Overlooked2013-10-09
9 Negative Possibility Space2013-10-02
8 How Much Agency Do Games Need?2013-09-25
7 The Illusion of Choice2013-09-18
6 The Feeling of Agency2013-09-11
5 Games You Might Not Have Tried #62013-08-28
4 Myers Briggs and Character Creation2013-08-21
3 A Case for Board Games2013-08-14
2 Games in Education2013-08-07
1 So You Want to be an Indie2013-07-31

Season 6 (anzeigen/ausblenden)
25 Game Compulsion (Part 3)2013-07-24
24 A Little Bit of Yesterday2013-07-17
23 Designing for a Touch Screen2013-07-10
22 Used Games2013-07-03
21 Not a Babysitter2013-06-26
20 When Difficult is Fun2013-06-19
19 In Service to the Brand2013-06-12
18 Moving Forward2013-06-05
17 Dansky2012-05-29
16 Toxicity2013-05-22
15 The JCPenney's Effect2013-05-15
14 Global Games: Mexico, Argentina & Chile2013-05-08
13 Like a Ninja2013-05-01
12 Games You Might Not Have Tried #52013-04-24
11 Minority2013-04-17
10 For Whom the Bell Tolls2013-04-10
9 Raising the Dead2013-04-03
8 Differences in Scale vs Differences in Kind2013-03-27
7 Why Console Specs Don't Matter2013-03-20
6 Intrinsic or Extrinsic2013-03-13
5 Word Choice2013-03-06
4 More Than Exposition2013-02-27
3 Funding XCOM (Part 2)2013-02-20
2 Funding XCOM (Part 1)2013-02-13
1 Global Games: Brazil2013-02-06

Season 5 (anzeigen/ausblenden)
25 The Beast Macabre2013-01-30
24 How to Start Your Game Narrative2013-01-23
23 Depth vs. Complexity2013-01-17
22 God Does Not Play Dice2013-01-09
21 Religion in Games (Part 2)2012-12-19
20 Religion in Games (Part 1)2012-12-12
19 Balancing for Skill2012-12-05
18 Combining Genres2012-11-28
17 Counter Play2012-11-21
16 "My Name Is Ozymandias…"2012-11-14
15 Horror Protagonists2012-10-31
14 Demo Daze2012-10-24
13 Aesthetics of Play2012-10-17
12 Beyond Fun2012-10-10
11 Mailbag #52012-10-03
10 Digital Rentals and the Online Arcade2012-09-26
9 Starting Off Right2012-09-19
8 Energy Systems2012-09-12
7 On Game Schools2012-09-05
6 Spec Ops: The Line (Part 2)2012-08-29
5 Spec Ops: The Line (Part 1)2012-08-22
4 Mechanics as Metaphor (Part 2)2012-08-15
3 Mechanics as Metaphor (Part 1)2012-08-08
2 Digital Resale2012-08-01
1 Games You Might Not Have Tried: 16-bit2012-07-25

Season 4 (anzeigen/ausblenden)
25 Perfect Imbalance2012-07-18
24 The Hero’s Journey (Part 2)2012-07-11
23 The Hero's Journey (Part 1)2012-07-04
22 Power Creep2012-06-27
21 Games You Might Not Have Tried #42012-06-20
20 Politics2012-06-13
19 Hard-Boiled2012-06-06
18 Spectrum Crunch2012-05-30
17 EC Fund Update2012-05-16
16 ARGs (Part 2)2012-05-09
15 ARGs (Part 1)2012-05-02
14 Harassment2012-04-25
13 Crowdfunding2012-04-18
12 Kinect Disconnect2012-04-11
11 Games You Might Not Have Tried #32012-04-04
10 TransGaming2012-03-28
9 Mass Effect 3 DLC2012-03-21
8 Western & Japanese RPGs (Part 3)2012-03-14
7 Western & Japanese RPGs (Part 2)2012-03-07
6 Western & Japanese RPGs (Part 1)2012-02-29
5 So You Want to be a Developer (Part 2)2012-02-22
4 So You Want to be a Developer (Part 1)2012-02-15
3 Mailbag #42012-02-08
2 Mailbag #32012-02-01
1 SOPA & PIPA2012-01-25

Season 3 (anzeigen/ausblenden)
25 Skyrim's Opening2012-01-11
24 Puzzle Games2011-12-21
23 Playtesting2011-12-14
22 Technobabble2011-12-07
21 The Singularity2011-11-30
20 Deus Ex: Human Revolution2011-11-23
19 The Diablo III Marketplace2011-11-16
18 The Uncanny Valley2011-11-09
17 Working Conditions2011-11-02
16 Zombies2011-10-26
15 Call of Juarez: The Cartel2011-10-19
14 Propaganda Games2011-10-12
13 So You Want To Be a Producer2011-10-05
12 Games You Might Not Have Tried #22011-09-28
11 Pro Gaming2011-09-21
10 Cutscenes2011-09-14
9 Pacing2011-09-07
8 Let's Talk About Publishing2011-08-31
7 Game Addiction part 22011-08-24
6 Game Addiction part 12011-08-17
5 The MMORTS2011-08-10
4 "Art" Is Not the Opposite of "Fun"2011-08-03
3 The Pre-Production Problem2011-07-27
2 S.978 and Operation Rainfall2011-07-21
1 Microtransactions2011-07-14

Season 2 (anzeigen/ausblenden)
25 Sharing Our Medium2011-07-07
24 Race in Games2011-06-30
23 Game Reviews2011-06-23
22 The Role of the Player2011-06-16
21 Our Oscars2011-06-09
20 Anonymous2011-06-02
19 NOT a Security Episode2011-05-26
18 The Myth of the Gun2011-05-19
17 Graphics vs Aesthetics2011-05-12
16 Gamifying Education2011-05-05
15 Learning From Other M2011-04-28
14 Games You Might Not Have Tried (...or Heard Of)2011-04-21
13 Consoles are the New Coin-Op2011-04-14
12 Metrics2011-04-07
11 Gamification2011-03-31
10 Tangential Learning2011-03-24
9 Tutorials 1012011-03-17
8 True Female Characters2011-03-10
7 Ludus Florentis2011-03-03
6 An Open Letter to EA Marketing2011-02-24
5 Achievements2011-02-17
4 Playing Like a Designer Part 22011-02-10
3 Playing Like a Designer Part 12011-02-03
2 Amnesia and Story Structure2011-01-27
1 Piracy2011-01-20

Season 1 (anzeigen/ausblenden)
25 Non-Combat Gaming2011-01-13
24 Mailbag #22011-01-06
23 Choice and Conflict2010-12-30
22 A Season of Hope2010-12-23
21 Narrative Mechanics2010-12-16
20 Sexual Diversity2010-12-09
19 Sex in Games2010-12-02
18 The Skinner Box2010-11-25
17 Easy Games2010-11-18
16 So You Want to be a Game Designer2010-11-11
15 Facing Controversy2010-11-04
14 Symbolism 1012010-10-28
13 Mailbag #12010-10-21
12 Diversity2010-10-14
11 Kinect and Move2010-10-07
10 Project Ten Dollar2010-09-30
9 Videogame Music2010-09-23
8 Gamer2010-09-16
7 Enriching Lives2010-09-09
6 Free Speech2010-09-02
5 No Redeeming Value2010-08-26
4 Where Did Survival Horror Go?2010-08-19
3 Innovation2010-08-12
2 The Future of MMOs2010-08-10
1 Video Games & Bad Writing2010-07-29

Season 0 (anzeigen/ausblenden)
21 Extra Politics #8: Fixing the Game - How to Patch Gerrymandering2018-07-23
20 Extra Politics #7: Is the Game Broken? - Designer's Intent and the Triple Power Rule2018-07-16
19 Extra Politics #6: Who Writes the Rules? - Rules, Part 32018-07-09
18 Extra Politics #5: Cheating - Rules, Part 22018-07-02
17 Extra Politics #4: The Rules of Society - Rules, Part 12018-06-25
16 Extra Politics #3: Catch-up Mechanics - The Role of the Press, Third Parties, and Money2018-06-18
15 Extra Politics #2: Polls vs Win Charts - Positional Heuristics2018-06-11
14 Extra Politics #1: Points, Actions, and Marginal Votes - The Game of Elections2018-06-04
13 Games You Might Not Have Tried #8 - Find New Games
12 Extra Remix - SGX - Electronic Dance Music and Video Games
11 Stand Together: The Gaming Community vs SOPA and PIPA2012-01-18
10 Don't miss out on Extra Play!
9 Announcing the Extra Credits Store! Bring Home a GAME Plushie!
8 Announcement Extra Play and the Return of Side Quest!
7 PAX 2015 - Scott Explains How Extra Credits is Made2015-09-02
6 PAX 2010: Rusel DeMaria Interview2010-09-22
5 PAX 2010: Richard Garfield & James Ernest Interview2010-09-21
4 PAX 2010: Becoming a Game Writer Panel2010-09-20
3 PAX 2010: Jeff Pobst Interview2010-09-17
2 PAX 2010: Game Design 101 Panel2010-09-16
1 PAX 2010: Backstage with Anamanaguchi2010-09-15

(Quelle: thetvdb.com)

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