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Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better. (Quelle: thetvdb.com)
Genre: Animation | Comedy | Documentary
Erstausstahlung: 2010-07-29 Status: Continuing Dauer: 10 Min
Genre: Animation | Comedy | Documentary
Erstausstahlung: 2010-07-29 Status: Continuing Dauer: 10 Min
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(Quelle: thetvdb.com)
Season 9 (anzeigen/ausblenden) | ||
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25 | Launching! How to Market Your Game | 2015-02-04 |
24 | Minimum Viable Product - How to Scope small and Start Right | 2015-01-28 |
23 | Practical Rules - Setting (and Keeping) Goals | 2015-01-21 |
22 | Basics - How To Start Your Game Development | 2015-01-14 |
21 | Snakes and Ladders | 2014-12-24 |
20 | Mechanics and Tone | 2014-12-17 |
19 | Global Games: Norway | 2014-12-10 |
18 | How Games Scratch Your Multitasking Itch | 2014-12-03 |
17 | How to Approach Game Difficulty | 2014-11-26 |
16 | Interactive Video | 2014-11-19 |
15 | Video Game Rating Systems | 2014-11-12 |
14 | Shiver with Antici-pation | 2014-11-05 |
13 | Horror That Lingers | 2014-10-29 |
12 | Plan, Practice, Improvise | 2014-10-22 |
11 | Digging Deeper | 2014-10-15 |
10 | Big Bad II | 2014-10-08 |
9 | Big Bad I | 2014-10-01 |
8 | Shovelware | 2014-09-24 |
7 | MMO Economies | 2014-09-17 |
6 | Historical Games | 2014-09-10 |
5 | Free to Play Is Currently Broken | 2014-09-03 |
4 | First Move Advantage | 2014-08-27 |
3 | Games You Might Not Have Tried: Humble Bundle | 2014-08-21 |
2 | Randomness in Esports | 2014-08-13 |
1 | Too Many Games | 2014-08-06 |
Season 8 (anzeigen/ausblenden) | ||
---|---|---|
25 | How Far Have Games Come Since 2008? | 2014-07-30 |
24 | Choices vs Consequences | 2014-07-23 |
23 | Open World Design | 2014-07-16 |
22 | The Waiting Game | 2014-07-09 |
21 | Early Access | 2014-07-02 |
20 | Why the Vita Failed | 2014-06-25 |
19 | The Fighting Game Problem | 2014-06-18 |
18 | Roguelike Returns | 2014-06-11 |
17 | Minecraft Generation | 2014-06-04 |
16 | Why Games Do Cthulhu Wrong | 2014-05-28 |
15 | Education: Agency | 2014-05-21 |
14 | Education: 21st Century Skills | 2014-05-14 |
13 | Education: Responsive Learning | 2014-05-07 |
12 | Education: An End to Fear | 2014-04-30 |
11 | Candy Crush's Success | 2014-04-23 |
10 | Comedic Games | 2014-04-16 |
9 | Doing Free to Play Wrong | 2014-04-09 |
8 | Net Neutrality | 2014-04-02 |
7 | Designing for Youth | 2014-03-26 |
6 | Collectable Games (Part 3) | 2014-03-19 |
5 | Games You Might Not Have Tried: Cyberpunk | 2014-03-12 |
4 | Quest Design (Part 2) | 2014-03-05 |
3 | Quest Design (Part 1) | 2014-02-26 |
2 | Simulation Sickness | 2014-02-19 |
1 | Growing With Our Heroes | 2014-02-12 |
Season 7 (anzeigen/ausblenden) | ||
---|---|---|
25 | Fail Faster | 2014-02-05 |
24 | Affordances | 2014-01-29 |
23 | The Magic Circle | 2014-01-22 |
22 | Games You Might Not Have Tried: Collectable Games | 2014-01-15 |
21 | The Good We Do | 2014-01-08 |
20 | Incentive Systems and Politics (Part 3) | 2013-12-25 |
19 | Incentive Systems and Politics (Part 2) | 2013-12-18 |
18 | Incentive Systems and Politics (Part 1) | 2013-12-11 |
17 | What Is a Game? | 2013-11-27 |
16 | Community Management | 2013-11-20 |
15 | Collectable Games (Part 2) | 2013-11-13 |
14 | Collectable Games (Part 1) | 2013-11-06 |
13 | Games You REALLY Might Not Have Tried | 2013-10-30 |
12 | Spectacle Creep | 2013-10-23 |
11 | Competitive Storytelling | 2013-10-16 |
10 | Overlooked | 2013-10-09 |
9 | Negative Possibility Space | 2013-10-02 |
8 | How Much Agency Do Games Need? | 2013-09-25 |
7 | The Illusion of Choice | 2013-09-18 |
6 | The Feeling of Agency | 2013-09-11 |
5 | Games You Might Not Have Tried #6 | 2013-08-28 |
4 | Myers Briggs and Character Creation | 2013-08-21 |
3 | A Case for Board Games | 2013-08-14 |
2 | Games in Education | 2013-08-07 |
1 | So You Want to be an Indie | 2013-07-31 |
Season 6 (anzeigen/ausblenden) | ||
---|---|---|
25 | Game Compulsion (Part 3) | 2013-07-24 |
24 | A Little Bit of Yesterday | 2013-07-17 |
23 | Designing for a Touch Screen | 2013-07-10 |
22 | Used Games | 2013-07-03 |
21 | Not a Babysitter | 2013-06-26 |
20 | When Difficult is Fun | 2013-06-19 |
19 | In Service to the Brand | 2013-06-12 |
18 | Moving Forward | 2013-06-05 |
17 | Dansky | 2012-05-29 |
16 | Toxicity | 2013-05-22 |
15 | The JCPenney's Effect | 2013-05-15 |
14 | Global Games: Mexico, Argentina & Chile | 2013-05-08 |
13 | Like a Ninja | 2013-05-01 |
12 | Games You Might Not Have Tried #5 | 2013-04-24 |
11 | Minority | 2013-04-17 |
10 | For Whom the Bell Tolls | 2013-04-10 |
9 | Raising the Dead | 2013-04-03 |
8 | Differences in Scale vs Differences in Kind | 2013-03-27 |
7 | Why Console Specs Don't Matter | 2013-03-20 |
6 | Intrinsic or Extrinsic | 2013-03-13 |
5 | Word Choice | 2013-03-06 |
4 | More Than Exposition | 2013-02-27 |
3 | Funding XCOM (Part 2) | 2013-02-20 |
2 | Funding XCOM (Part 1) | 2013-02-13 |
1 | Global Games: Brazil | 2013-02-06 |
Season 5 (anzeigen/ausblenden) | ||
---|---|---|
25 | The Beast Macabre | 2013-01-30 |
24 | How to Start Your Game Narrative | 2013-01-23 |
23 | Depth vs. Complexity | 2013-01-17 |
22 | God Does Not Play Dice | 2013-01-09 |
21 | Religion in Games (Part 2) | 2012-12-19 |
20 | Religion in Games (Part 1) | 2012-12-12 |
19 | Balancing for Skill | 2012-12-05 |
18 | Combining Genres | 2012-11-28 |
17 | Counter Play | 2012-11-21 |
16 | "My Name Is Ozymandias…" | 2012-11-14 |
15 | Horror Protagonists | 2012-10-31 |
14 | Demo Daze | 2012-10-24 |
13 | Aesthetics of Play | 2012-10-17 |
12 | Beyond Fun | 2012-10-10 |
11 | Mailbag #5 | 2012-10-03 |
10 | Digital Rentals and the Online Arcade | 2012-09-26 |
9 | Starting Off Right | 2012-09-19 |
8 | Energy Systems | 2012-09-12 |
7 | On Game Schools | 2012-09-05 |
6 | Spec Ops: The Line (Part 2) | 2012-08-29 |
5 | Spec Ops: The Line (Part 1) | 2012-08-22 |
4 | Mechanics as Metaphor (Part 2) | 2012-08-15 |
3 | Mechanics as Metaphor (Part 1) | 2012-08-08 |
2 | Digital Resale | 2012-08-01 |
1 | Games You Might Not Have Tried: 16-bit | 2012-07-25 |
Season 4 (anzeigen/ausblenden) | ||
---|---|---|
25 | Perfect Imbalance | 2012-07-18 |
24 | The Hero’s Journey (Part 2) | 2012-07-11 |
23 | The Hero's Journey (Part 1) | 2012-07-04 |
22 | Power Creep | 2012-06-27 |
21 | Games You Might Not Have Tried #4 | 2012-06-20 |
20 | Politics | 2012-06-13 |
19 | Hard-Boiled | 2012-06-06 |
18 | Spectrum Crunch | 2012-05-30 |
17 | EC Fund Update | 2012-05-16 |
16 | ARGs (Part 2) | 2012-05-09 |
15 | ARGs (Part 1) | 2012-05-02 |
14 | Harassment | 2012-04-25 |
13 | Crowdfunding | 2012-04-18 |
12 | Kinect Disconnect | 2012-04-11 |
11 | Games You Might Not Have Tried #3 | 2012-04-04 |
10 | TransGaming | 2012-03-28 |
9 | Mass Effect 3 DLC | 2012-03-21 |
8 | Western & Japanese RPGs (Part 3) | 2012-03-14 |
7 | Western & Japanese RPGs (Part 2) | 2012-03-07 |
6 | Western & Japanese RPGs (Part 1) | 2012-02-29 |
5 | So You Want to be a Developer (Part 2) | 2012-02-22 |
4 | So You Want to be a Developer (Part 1) | 2012-02-15 |
3 | Mailbag #4 | 2012-02-08 |
2 | Mailbag #3 | 2012-02-01 |
1 | SOPA & PIPA | 2012-01-25 |
Season 3 (anzeigen/ausblenden) | ||
---|---|---|
25 | Skyrim's Opening | 2012-01-11 |
24 | Puzzle Games | 2011-12-21 |
23 | Playtesting | 2011-12-14 |
22 | Technobabble | 2011-12-07 |
21 | The Singularity | 2011-11-30 |
20 | Deus Ex: Human Revolution | 2011-11-23 |
19 | The Diablo III Marketplace | 2011-11-16 |
18 | The Uncanny Valley | 2011-11-09 |
17 | Working Conditions | 2011-11-02 |
16 | Zombies | 2011-10-26 |
15 | Call of Juarez: The Cartel | 2011-10-19 |
14 | Propaganda Games | 2011-10-12 |
13 | So You Want To Be a Producer | 2011-10-05 |
12 | Games You Might Not Have Tried #2 | 2011-09-28 |
11 | Pro Gaming | 2011-09-21 |
10 | Cutscenes | 2011-09-14 |
9 | Pacing | 2011-09-07 |
8 | Let's Talk About Publishing | 2011-08-31 |
7 | Game Addiction part 2 | 2011-08-24 |
6 | Game Addiction part 1 | 2011-08-17 |
5 | The MMORTS | 2011-08-10 |
4 | "Art" Is Not the Opposite of "Fun" | 2011-08-03 |
3 | The Pre-Production Problem | 2011-07-27 |
2 | S.978 and Operation Rainfall | 2011-07-21 |
1 | Microtransactions | 2011-07-14 |
Season 2 (anzeigen/ausblenden) | ||
---|---|---|
25 | Sharing Our Medium | 2011-07-07 |
24 | Race in Games | 2011-06-30 |
23 | Game Reviews | 2011-06-23 |
22 | The Role of the Player | 2011-06-16 |
21 | Our Oscars | 2011-06-09 |
20 | Anonymous | 2011-06-02 |
19 | NOT a Security Episode | 2011-05-26 |
18 | The Myth of the Gun | 2011-05-19 |
17 | Graphics vs Aesthetics | 2011-05-12 |
16 | Gamifying Education | 2011-05-05 |
15 | Learning From Other M | 2011-04-28 |
14 | Games You Might Not Have Tried (...or Heard Of) | 2011-04-21 |
13 | Consoles are the New Coin-Op | 2011-04-14 |
12 | Metrics | 2011-04-07 |
11 | Gamification | 2011-03-31 |
10 | Tangential Learning | 2011-03-24 |
9 | Tutorials 101 | 2011-03-17 |
8 | True Female Characters | 2011-03-10 |
7 | Ludus Florentis | 2011-03-03 |
6 | An Open Letter to EA Marketing | 2011-02-24 |
5 | Achievements | 2011-02-17 |
4 | Playing Like a Designer Part 2 | 2011-02-10 |
3 | Playing Like a Designer Part 1 | 2011-02-03 |
2 | Amnesia and Story Structure | 2011-01-27 |
1 | Piracy | 2011-01-20 |
Season 1 (anzeigen/ausblenden) | ||
---|---|---|
25 | Non-Combat Gaming | 2011-01-13 |
24 | Mailbag #2 | 2011-01-06 |
23 | Choice and Conflict | 2010-12-30 |
22 | A Season of Hope | 2010-12-23 |
21 | Narrative Mechanics | 2010-12-16 |
20 | Sexual Diversity | 2010-12-09 |
19 | Sex in Games | 2010-12-02 |
18 | The Skinner Box | 2010-11-25 |
17 | Easy Games | 2010-11-18 |
16 | So You Want to be a Game Designer | 2010-11-11 |
15 | Facing Controversy | 2010-11-04 |
14 | Symbolism 101 | 2010-10-28 |
13 | Mailbag #1 | 2010-10-21 |
12 | Diversity | 2010-10-14 |
11 | Kinect and Move | 2010-10-07 |
10 | Project Ten Dollar | 2010-09-30 |
9 | Videogame Music | 2010-09-23 |
8 | Gamer | 2010-09-16 |
7 | Enriching Lives | 2010-09-09 |
6 | Free Speech | 2010-09-02 |
5 | No Redeeming Value | 2010-08-26 |
4 | Where Did Survival Horror Go? | 2010-08-19 |
3 | Innovation | 2010-08-12 |
2 | The Future of MMOs | 2010-08-10 |
1 | Video Games & Bad Writing | 2010-07-29 |
(Quelle: thetvdb.com)
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